President University recently held a webinar on “Digital Learning for Primary and Secondary Schools: The Shifting of Offline Learning to Online Learning” last month.
This webinar presented two speakers namely Richard R. Kuhon, Primary School Teacher Education Program lecturer and Event Manager at President University and Talitha Amalia, Director of Program Operations at Solve Education, a non-profit organization that focuses on facilitating collaboration between education and technology experts in conducting research and educational interventions for the most marginalized young people in Asia.
In the first session, Richard mentioned how digital learning is a new phenomenon that must be known by the public.
“All shareholders in education, ranging from the government to teachers, no matter how conservative they are, must be able to be innovative,” explains Richard.
Related to the phenomenon of digital learning that is currently happening, Richard explained that online classes will not easily replace traditional classes (face-to-face classes). According to him, there are several elements that make face-to-face learning be a better choice than digital learning, including interactions between teachers, interactions between students, classroom management, and the environment that can support the learning process. He concluded his presentation by explaining the challenges and issues regarding digital learning, including the fact that we cannot be 100% ready, the number of teachers who are still inexperienced, the issue of whether teachers are creators or users, and many more that need to be discussed further.
The webinar then continued with a presentation from Talitha with the theme “Education in the Middle of the Pandemic”. She opened her presentation by stating that although half of the entire population in Indonesia is aware of the internet, internet access for educational purposes is still considered low. She explained two main reasons that cause this problem. The first is infrastructure problems. The second problem is motivation. As many students feel forced to learn, do they have intrinsic motivation to learn if their parents and teachers do not force them to learn?
In response to these problems, Solve Education created a game of charity called The Dawn of Civilization. Talitha explained that this game can be downloaded for free, it does not require a quota and has been certified by Google as a friendly game to families and children. In the game, there are educational contents such as hoax and health. In addition, there are also games such as puzzles, city building, and English-language games. As this is a charity game, every star (award) earned by users from playing this game will be converted in the form of social assistance on their behalf.
At the end of the presentation, Talitha hopes that future teachers from President University can make an intervention in education by understanding incentives that can motivate students to keep their enthusiasm for studying.