UiTM Shah Alam Students Win the Campus eSports Championship

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eSports is a competitive video gaming at the professional level bringing the teams of players challenging each other in terms of psychological performance (mental skills), technical and tactical mastery and physical health. Due to its growing popularity, eSports was included as a six-medal event at the 2019 Southeast Asian Games (SEA Games) and saw Malaysia grab the Bronze medal in Mobile Legends: Bang Bang game.

This encouraged MyGameOn and Kitamen, both digital lifestyle brands that run e-sports and gaming-related initiatives in Malaysia, to organize a Campus eSports Tournament (Kejohanan eSport Kampus). With an aim to gather the best talents in the eSports among the university students in Malaysia as well as cultivate sportsmanship and educate the students about the eSports and gaming industry, the final tournament was held on 18 and 19 July 2020.

Universiti Teknologi MARA (UiTM) Shah Alam, Malaysia team, UiTM Vendetta was represented by Muhammad Nabil bin Japri (Faculty of Civil Engineering) as captain; Muhammad Hariez bin Idris (Faculty of Accounting) as a tank; Muhammad Badrun bin Ahmad Puad (Faculty of Computer and Mathematical Sciences) as Malsupport; Danish Haziq bin Azrul Yussaini (Faculty of Law) and Aliff bin Nasir (Faculty of Sports and Recreation Science) as fighters; Muhammad Amirul Iqmal bin Rosman (Faculty of Mechanical Engineering) as a sub player/fighter and Muhammad Zulhafiz bin Md Yusuf (Faculty of Mechanical Engineering) as a team manager. They beat the Eastern Zone Champion, SZA Panthera from Universiti Sultan Zainal Abidin (Unisza) in the final round to emerge as Grand Champion.

The tournament was quite intense, but teamwork and the burning desire to win pulled the team to win the championship for the E-sports Campus Championship Semester 3 by bringing home the RM45,000. Their joy does not end there as the UiTM Vendetta team will represent Malaysia for the PVP Campus Championship to be held on 6th Sept 2020 which will be participated by 5 countries, namely; Indonesia, Singapore, Thailand, Philippines, and Malaysia.

When asked how they managed to work together from different faculties and background, Muhammad Badrun from the Faculty of Computer and Mathematical Sciences responded that “we trained very hard and worked in synergy as a team”. Due to the current COVID-19 situation, the students have to study through online digital learning (ODL) and this situation forced the team to arrange their class schedule to ensure that their studies were not affected and at the same time allow them to train and tune their eSports skills and endurance.

It is hoped that with the positive approach to their passion and study, the UiTM Vendetta can reach greater heights and bring UiTM’s name as one of the prominent players in the global gaming industry.